Saturday, May 16, 2020
The Second Amendment And The Amendment - 1806 Words
The Second Amendment to the Constitution is one of the most debated issues in the history of the United States of America. The Second Amendment reads, ââ¬Å"A well-regulated militia, being necessary to the security of a Free State, the right of the people to keep and bear Arms, shall not be infringed.â⬠CITE The Amendment opens with the sentence that mentions the need of ââ¬Ëa well-regulated militiaââ¬â¢, but then declares that the right protected by the amendment is to be free from ââ¬Ëinfringementââ¬â¢. The right is not just a right of a state or the country but is rather ââ¬Ëthe right of the people to keep and bear Armsââ¬â¢. (Alstyne, 1236) The Second Amendment, yet to be understood completely, is the most controversial out of all the amendments to the U.S Constitution or provisions of the Bill of Rights. It has led to many competing interpretations and astounding debates. Two theories were given by the early American thinkers; the collective rights theory, emerging at the end of Reconstruction, claims that the Second Amendment protects the right of states to keep up a well-regulated militia and the individual rights theory, born in the Jacksonian era, states that the Amendment protects the individual citizenââ¬â¢s right of keeping and bearing arms for self-defense as well as taking up arms against the government if necessary. (Cornell, 2-7) According to Cornell, the collective rights and individual rights theories did not support the Second Amendment but rather the Amendment was a civic right thatShow MoreRelatedThe Second Amendment And The Amendment903 Words à |à 4 PagesThe truth to the statement that ââ¬Å"Texas has a love affair with the 2nd amendment more than any of the other amendmentsâ⬠is circumstantial depending on the interpretation of the 2nd amendment. The second amendment is the most challenged amendment because it is so vaguely worded and not straight forward. It reads ââ¬Å"A well regulated militia, being necessary to the security of a free state, the right of the people to keep and bear arms, shall not be infringed.â⬠This somewhat incoherent statement leavesRead MoreThe Second Amendment And The Amendment948 Words à |à 4 PagesThe Second Amendment ââ¬Å"A well regulated Militia, being necessary to the security of a free State, the right of the people to keep and bear Arms, shall not be infringed.â⬠A paltry twenty-seven words, present in the 2nd Amendment to the United States Constitution, have been a major focal point of the seemingly endless debate over whether, and for what purposes, US citizens have a right to own firearms. Positions vary wildly from those that hold these words to mean citizens have the right to violentRead MoreThe First Amendment : The Second Amendment1738 Words à |à 7 PagesThe First Amendment The first amendment is one of the most used amendments today. Everyone in the world uses it and sometimes takes advantage of it and most times uses it when needed to. The Bill Of Rights was created on December 15th of 1779 and was created to make some rules in the future because no one had the freedom to do anything. Most were punished if they spoke their opinion, they did not even have the right to choose their own religion. But that all changed when James Madison wrote the BillRead MoreThe Second Amendment And The Fourth Amendment1384 Words à |à 6 Pageshistory, the framers of the constitutions created the fourth amendment, which protects from unreasonable searches, and the fifth amendment, which prevents a person from incriminating himself or herself, to create a government with just laws, but with the advancement in technology, the fourth amendment needs to expand its policies to fit the changes in modern society. Drawing from lessons of history, the framers created the Fifth Amendment which protects an accused person from self-incrimination, andRead MoreThe Second Amendment Essay1529 Words à |à 7 PagesCarter West Mrs. Gisleson Research Skills November 11 , 2016 Gun Control: Aiding in Infringing our constitutional rights ââ¬Å"The beauty of the Second Amendment is that it will not be needed until they try to take itâ⬠said Thomas Jefferson (insert citation). What would happen to American Citizens if there safety and protection was completely in the hands of Uncle Sam? How could a person live without fear? Gun control has been an issue that has concerned the United States for many years. While the legalizingRead MoreThe Fourth Amendment : The Second Amendment943 Words à |à 4 Pages The Fourth Amendment Noah Fleck November 30, 2015 My paper is going to be focused on the Fourth Amendment, which sets the baseline for searches and seizures. I will present what the Fourth Amendment is, what the rights of the individual are as stated in the Fourth Amendment, what limitations may be held within the Fourth Amendment, what must be included within the warrant, and more. I decided to write on this topic as I believe that it is important for us as citizens to knowRead MoreThe First Amendment : The Second Amendment2464 Words à |à 10 PagesThe Second Amendment Ever since the beginning of American Revolution in April 1775, Americans have sought to create a nation with no ties to the British monarch and create and more, perfect union. They decided to create a democratic, republic government consisting of voted officials voted by the people, governed by a system of checks and balances with limited powers and the purpose of providing protection and services to its citizens. However, The Founding Fathers believed that should the governmentRead MoreThe Second Amendment1407 Words à |à 6 Pagesliberty to obtain a little temporary safety, deserve neither liberty nor safety.â⬠This quote from Benjamin Franklin illustrates how an emphasis on safety can drastically reduce the freedoms enjoyed by citizens of the United States, especially the Second Amendment of the U.S. Constitution which states that ââ¬Å"...the right of the people to keep and bear arms shall not be infringed.â⬠However, with active shooter situations such as Columbine; the Tucson, Arizona shootings, which nearly killed former RepresentativeRead MoreThe Second Amendment1080 Words à |à 5 Pagesdirect violation of the Fifth Amendment. If the authorities already had the same evidence they were asking for it would have served no purpose if the drives were decrypted. If the drives did in fact contain the content that the prosecutor claimed to be on the drives and that information would have been used as evidence against the suspect, so the suspect had every legal right to refuse tho give up the passwords. The fact that the suspect invoked his Fifth Amendment rights in which he refused to provideRead MoreThe Fourth Amendment And The Second Amendment1694 Words à |à 7 PagesThe Fourth Amendment was passed by Congress on September 25, 1789. However, it was ratified on December 15, 1791. The Fourth Amendment is part of the first 10 Amendments which form the Bill of Rights. The Fourth Amendment is made to protect people from unlawful searches and seizu res. This means that the police can t search a personââ¬â¢s house without a warrant or probable cause. The founders of the Fourth amendment believed that freedom from government intrusion into oneââ¬â¢s home is a natural right
Wednesday, May 6, 2020
Essay on Sociological Concept of Crash - 1145 Words
The Sociological Concept of Crash Sociology is the systemic study of human society and social interaction. Sociologists study human societies and their social interactions in order to develop theories of how human behavior is shaped by group life and how, in turn, group life is affected by individuals (Kendall, 4). The movie Crash (Haggis, 2005), is full of many sociological issues, such as race, social class, and gender. Crash makes you see how group life is affected by individuals and how human behavior is shaped by group life. The main issue throughout the movie is racism and the perspectives on different cultures. The movie is set in Los Angeles, a city with a cultural mix of every nationality. The movie starts out atâ⬠¦show more contentâ⬠¦This scene is depicting the type of social conditions that America has after 9/11. It is a misconception that all Middle Eastern people are possible terrorists. Later on the movie, the Persian store owner needs his locks changed and shows hatred towards the Mexican locksmith because he was unable to fix the door. He makes the same type of negative and racists comments toward the locksmith just as they were made towards him at the gun store. The Persian store owner ends up getting broken in on. He believes that the locksmith did it. Towards the end of the movie, the store owner wants to confront the locksmith. He sits in his car outside the locksmithââ¬â¢s home debating what to do. He is experiencing conflict between id and superego. He chooses to confront the locksmith and shot at him. To much surprise, the gun had a blank shot in it. This movie continues to show all different types of racism. In one scene, two black men were walking down the street complaining of how everyone is so racist. The district attorney, Rick Cabot (Brendan Fraser), and his wife, Jean Cabot (Sandra Bullock), were walking down the street. She was holding his arm and started to hold him closer because she was cold. The two black men saw her and assumed that she was scared as they walked by them. Later on, the two black men steel a SUV at gun point. The passengers of the SUV just happen toShow MoreRelatedA Sociological Concept Of The Movie Crash894 Words à |à 4 Pagesspeed of life, we are bound to collide with each other. A sociological concept is a way sociologists develop a certain and unique way for understanding the world around us because of one s specialized training. How one approaches society leads to making different types of discoveries that some to various conclusions. These individual perspectives can tell one something about what one is trying to understand. A sociological concept is affected by the personal experiences of the sociologist,Read MoreUndeniable Thought(Film Crash) Essay1212 Words à |à 5 PagesDiamond Ward Sociology 2060-01 Film Analysis #1 February 7, 2012 Undeniable Thought The film Crash by Paul Haggis is a film involving issues of race and gender, which is viewed through the intersecting lives of strangers seen through an auto accident/crash in Los Angeles which opens the film. This film is trying to symbolize what goes on in the world today in regards to racism and stereotypes. Paul Haggis tries to make a point on how societies view themselves and others in the world based on thereRead MoreThe Film Crash By Paul Haggis1157 Words à |à 5 PagesThe film Crash by Paul Haggis is a film involving issues of race and gender, which is viewed through the intersecting lives of strangers seen through an auto accident/crash in Los Angeles which opens the film. This film is trying to symbolize what goes on in the world today in regards to racism and stereotypes. Paul Haggis tries to make a point on how societies view themselves and others in the world based on there ethnicities. This movie intertwines several different people s lives, all differentRead MoreEssay on Racial Sterotypes in the Movie Crash966 Words à |à 4 PagesCrash is a movie that had several detailed events of sociological concepts. The movie Crash showed that everyone created has good intentions an d good hearts but unfortunately they may grow up and learn the prejudices of the world. Crash is a movie that brings out racial stereotypes; as the movie is set in Los Angeles, a city with a diverse race of every nationality. The movie starts off with several people being involved in a car accident. We are then taken back to the day before the crash, whereRead MoreCrash : Thomas Theorem And Cognitive Dissonance Essay1604 Words à |à 7 Pagesââ¬Å"Crashâ⬠: Thomas Theorem and Cognitive Dissonance The movie ââ¬Å"Crashâ⬠, by Director and Writer Paul Haggis, follows 8 ethnically diverse families/ individuals facing the struggle of modern day racism and stereotypes created and faced in modern Los Angeles, California. These individuals take the roles of individuals living their daily lives within Los Angeles, California while facing stereotypes. The cast portrays: 2 caucasian white male police officers, an African American director and his wife, a whiteRead MoreEssay on The Sociological Imagination1389 Words à |à 6 PagesMy personal condensed definition of ââ¬Å"the sociological imaginationâ⬠is that it is the idea one should be aware of the societal structures around themselves, and how those structures can influence a person and vice-versa. In addition, I think that having a ââ¬Å"sociological imaginationâ⬠also involves a deep appreciation for the importance of society and culture. Consequently, for a person that has completed a basic introduction to socio logy college course and actually paid attention, I would hope thatRead MoreAnalysis Of The Movie Crash 963 Words à |à 4 Pagescrucial role on an individual, for instance the way they perceive others and also the way they perceive themselves. Paul Haggisââ¬â¢s movie ââ¬Å"Crashâ⬠conceptualize on this idea and interpret it in an in entirely different way; so that we can see that there are reasons and motives to why our society is separated this type of way. The movie is full of many sociological issues, such as gender, race, and social class. The movie is centralize around racism, and wants to give its own interpretation on racismRead MoreAnomie In Suicide Summary839 Words à |à 4 Pages1. Concept definition When Durkheim uses the term ââ¬Å"anomieâ⬠in Suicide, he is referring to disorienting social upheaval. Anomie occurs when oneââ¬â¢s place in society, or society itself, is disrupted by a crisis or a sudden transition. In these situations, society is incapable of exerting the sort of influence required to restrain individualsââ¬â¢ expectations and desires. This assertion is based on the understanding that, without society, an individualââ¬â¢s desire would be insatiable. Society alone can sootheRead MorePaul Haggis Crash: Movie Analysis2167 Words à |à 9 PagesPaul Haggiss film Crash (2004) explores the social and racial tensions that are prevalent in contemporary Los Angeles. Crash is comprised of a series of vignettes in which people lead parallel lives that briefly intersect throughout the film and converge through various car crashes in Los Angeles. Crash features an all-star cast, which includes Sandra Bullock, Brendan Fraser, Matt Dillon, Ryan Philippe, Than di e Newton, Terence Howard, Chris Ludacris Bridges, and Larenz Tate. Through various vignettesRead MoreConflict Theory : Conflict Criminology, And Sociology799 Words à |à 4 Pagesconflict and crime. This paper will discuss how conflict theory relates to both criminology and sociology, how politics play a role in conflict theory, and how politics influence crime rates of the lower class. Also, this paper will evaluate various sociological schools of crime causation. ââ¬Å"Conflict theory is the view that human behavior is shaped by interpersonal conflict and those who maintain social power will use it to further their own endsâ⬠(Siegel, 2015). Critical criminologists look at how crime
Tuesday, May 5, 2020
Pneumonia Anatomy and Pathology-Sample
Question: Write an essay on Pneumonia? Answer: Calvin I find the presentation to be of high standard and a really informative one for pneumonia. The objectives of the study have clearly mentioned the need of taking up the concerned topic. They outline that the presentation throws light on the topic pneumonia and imparts knowledge on the definition of pneumonia, the vulnerable population and the associated risk factors, and the key indicators of the disease while a patient is taken up for evaluation. Pneumonia is the inflammatory condition of the lung and primarily affects the air sacs (Driver, 2014). Pneumonia is the cause of health issues of around 7% of population across the globe and the reason for the death of nearly 4 million people (Evertsen et al., 2010). Therefore, there is a need of documenting all the important aspects of this health concern which is appropriately done by the presentation put forward. The patient whose case study has been discussed is found to be suffering from advanced stages of the disease and the clinical symptoms points out all the complications that a patient suffering from the disease can have. The presentation discusses the different laboratory methods that can be used up for diagnosing the disease. A proper intervention plan and patient education program has been discussed. Adequate interventions are required for a patient for achieving better outcomes. Overall, the presentation was a really good one and made with all significant details in mind. References Driver, C. (2014). Understanding pneumonia: anatomy and pathology.Nurs Residential Care,16(3), 136-141. https://dx.doi.org/10.12968/nrec.2014.16.3.136 Evertsen, J., Baumgardner, D., Regnery, A., Banerjee, I. (2010). Diagnosis and management of pneumonia and bronchitis in outpatient primary care practices.Primary Care Respiratory Journal,19(3), 237-241. https://dx.doi.org/10.4104/pcrj.2010.00024
Saturday, April 18, 2020
Video Games Impact on Peoples Lives
Introduction The current world has had a great deal of revolution in so many sectors, one of them being the information sector which has been promoted greatly by the invention of computer and other related gadgets. Such inventions have been followed by a number of other technological developments that have come to capture the interest of so many people in the society since these new discoveries have made life so simple as far as the process of handling tasks that were so hard to tackle in the past is concerned.Advertising We will write a custom research paper sample on Video Games Impact on Peoples Lives specifically for you for only $16.05 $11/page Learn More Besides simplifying life, information technology has provided entertainment facilities that have formed the major landmark in the contemporary world of fun. One of the greatest inventions in the entertainment field is the discovery of video games. These games have had a great influence in the minds of people, especially the children who have stopped playing the usual games on the fields to sticking on the computer and television screens playing video games. This research paper will extensively expound on the way the video games are interconnected with information, technology, and society. It begins by offering a brief history of video games industry, which will followed by a discussion on the relationship between video games, technology and society. Brief History of Video Games The term ââ¬Å"Video gameâ⬠is a generic term that is used to describe any type of electronic device meant for entertainment purposes. The device is handheld and audio-visual. The history of video is known to have emerged from the Cathode Ray Amusement Device. The cathode tubes were missile defense systems that were in use in the late 1940s. Since the tubes were being used for the defense purposes, modifications were being made from time to time. The modification of the defense system meant that the video games were being simplified into a more adaptable and useful products. In the late 1950s and 1960s, numerous computers had been developed, particularly the main frame computers, personal computers and consequently the handheld games (Gunter, 1998). Video Games and Media and Communication The technology behind the video games has drastically evolved with time due to the dynamic characteristic of technology, especially information systems. Video games have a great relationship with media and communication in the sense that they are developed on the same platform of technology due to the fact they all revolve around the information systems that basically involve the computers. The technology behind the video games have emanated from an integration of two types of media, which involves the audiovisual and the graphical games.Advertising Looking for research paper on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More These are designed with great expertise to imitate the real games and actions that are played in the real life situation (Downing, 2010). These games have brought great changes compared to the normal audiovisual entertainment that does not give the audience a chance to participate, but the video games have an interface that offers an opportunity for people to interact with the players in the game. Another major connection between video games and media and communication is the fact both are used in conveying a variety of information to people in different ways. This happens in the sense that these two areas of media offer an interactive format which gives people a virtual arena to learn so many things that are happening in the world. For instance, some games are created to depict common sports hence people learn the tactics used in playing those games in reality. Video games have also come to compliment what the usual media forms used to offer in the past. It is very clear that the usual m edia and communication facilities such as television, magazines, and books did not offer an interactive platform for children to learn new skills (Jozefowicz, 2009). But video games, on the contrary, have improved the way information essential for kids to learn is conveyed, whereby video games have altered the format by offering children or any person an opportunity to interact with the game through participation. Thus, in the course of one playing the game, there is a great impact that is imposed on the person with regards to gaining knowledge. Several skills are learned in the process of playing video games which enables an individual to develop the capacity to handle challenges and maneuver them in a tactical manner. These also inculcates the power of reasoning and fast thinking since most of them involve activities that have challenging tasks that a person is needed to do and possibly win. They also enable an individual to have a pursuing attitude in life due to the fact most of the video games have levels which one goes escalating as he or she maneuver the challenges. This levels and the pursuit of the player to reach the highest level possible makes a person to have mentality of not losing hope in life. Other games are created to convey messages touching on the society such as peace, harmony and environment, which are very important issues in life. The aspect that makes video games to have some commonalities with media and communication especially in the current world of technology is the mode of storage and conveyance.Advertising We will write a custom research paper sample on Video Games Impact on Peoples Lives specifically for you for only $16.05 $11/page Learn More All these forms of media can be stored in very complex gadgets which are extremely small, convenient and with big capacity such as the compact disks, cartridges, flash disks, micro SD cards and even in the Internet in various ways such as the emails. They can also be moved from one point to another in a very efficient manner by use the same gadgets. Video games have also taken after media and communication in the sense that they are also changing with time. That is, from analogue to digital technology. This has taken over in many areas and at the same time led to the transformation of gadgets from the bulky size to small portable gadgets. This has become a trend in every sector of media and communication tool and also gadgets used for communication such as mobile phones have been installed with video games which are on digital format (Entertainment Software Association, 2011). Video Games and Marketing Perspective In the contemporary world, video games have become a major product for a majority of people, especially the young generation who have become the biggest consumers of these games. According to Holmes (2010), most people in the present world that is flooded with a lot of technological have shifted from the physical outdoor recrea tional activities to indoor less tiring games that are provided through computers and other related gadgets. There are also some recreational places that have made these venture a commercial enterprise where people go to relax as they play games. At the same time there are people who like watching sports such as soccer on the television screens and wish to virtually participate in the game. Such instances have led to the development of video games that involve sports hence they offer such kind of people an opportunity to enjoy playing the game using the players they like and the teams they support. Video games have therefore captured a wide range of consumers thus translating to thee growth of their market. With the invention of video games and their dynamic nature, a wide a range of market has cropped up since the number of consumers has increased considerably. Many business people have started venturing in this industry starting all the way to create video games to retailing them. The increased demand for these games have also made video games developers to research deeply on more advanced technology to integrate in the games so as to remain competitive in the market. For instance, independent game developers are nowadays using the Internet rather than conventional retail channels to reach customers. As computing and graphics power has increased, many firms have also grown to house increasing graphical and programming complexities. The market for video games have also been highly promoted by the association of most of the video games with real activities such as movies and sports that have been set in a graphical manner to be played by people as video games. This development has been accelerated by the fact that most people are fanatics of some of these recreational activities but they only enjoy them by watching on television and cinema screens. For example, FIFA and Sony are the leading organizations in collaborating with developers of soccer video games.A dvertising Looking for research paper on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More Therefore, since most of these activities have now been transformed into games, such people become so excited playing them since they can now virtually feel as though they are taking part in the scenes when they are playing the games. This transformation has led to a great rise in the market of video games. Many factors have also played a major role in marketing the video games in various ways hence making this venture to be well known across the world. One of the common way through which video games have been advertised is by use of the Internet which provides a wider view since it covers all over the globe. Video games are therefore displayed on the advertising websites and other sites especially the social networks since they have a big number of viewers (Jacko, 2009). They are marketed by use of word of mouth. For instance, a child can inform another about a news video in the market hence making that kid to insist of having the same. Video game dealers also give promotions to th eir customers which are one of the best ways of attracting more customers and at the same time creating royal consumers. The origin of video games has also become the major player in marketing video games. Video games that are created on the basis of captivating movies or sports do very well in the market since their origin already has a captivating nature. Characters used in the video games can also be another crucial aspect that attracts the attention of customers because many people wish to play games that have their favorite movie star, cartoon star or player in a certain sport. Such characters act as very important tools of marketing the video games. The introduction and commercialization of video games have also contributed a lot to the improvement of the economy in various ways. One of the ways is by acting as an income generating venture to those people who develop the video games. It also acts as a source of employment to many people, starting from those who work at the pro duction level to those who are at the distributing and retailing platform. They also offer a wide range of other job opportunities such that there are people who work as sales and marketing personnel and others who start businesses that involve offering recreational environment by playing games at a fee. The business of video games has also earned countries with revenue in the form of tax. All these forms of revenue generating sectors have influenced positively the economy in general. Historical Development of Video Games As earlier mentioned, video games have undergone a great deal of evolution as far as technology is concerned. The earliest video game made its debut in the business arena back in 1971 and was called the computer space. It made a landmark in the recreational sector during this decade across America and other regions such Europe and Asia (Japan). Nevertheless, this industry was faced by major setbacks in the course of its teething stage since it had not set firm tech nological roots. Various companies that had started making video games were directed to dispose their stock of video games that seemed to be in obsolescence due to poor standards of technology that led to low quality games. These challenges even went to a point of afflicting the American video game industry with worse effects such total closure of the trade. This led to the transfer of the venture from United States of America to Japan, which seemed to have the competence technology wise to improve the gaming discovery and development (Wikipedia, 2011). The gaming market for video games still remained strong despite the fact that the market for video games was negatively affected. But this was not the case in Japan since the development of video games went on as usual and actually grew stronger because this country was working really hard on their technological expertise to ensure that they remain at the top. Various generations of computer games came up following one another in Jap an, but it became very hard for other corporations in places such as USA and Europe to keep with pace and competence of Japan. It was not until the development of the fourth generation of the video games that at least USA and Europe were able to have the required knowledge to facilitate them to have a share in this new generation. But at the same they were not as equipped as Japan hence the latter went on dominating in the industry. This went till the introduction of the sixth generation of video games that had a different company other than only a Japanese affiliated corporation to deal with. All in all, this was just a passing cloud for America since with the introduction of portable gadgets that would be used to play video games, the glory that USA had started basking under began fading away since they had not created a firm technological platform to enable them to compete successfully. Japanese video game companies went on doing very well in the industry especially in the develo pment of portable gadgets that contained games such as mobile phones, PSPs, and other electronic devices. These set Japan at a very favorable position in the gaming market hence making them to dominate in this industry for quite some time. The evolution of video game was so dynamic and seemed perpetual since even to this date there are so many new form of games that are being developed to suite the current generation that has been drowned in the advanced technologies, especially revolving around computer systems and the Internet. Improvements have been made and keep on being done so as to meet the demands of the present customers and at the same time, companies that deal with making video games are working hard to remain competent and create loyal customers for their games. The invention of other technologies such as the Internet has also marked the history of the gaming industry in various ways. The internet has led to the elevation of computer games to activities that can be acces sed, shared and played by people in different locations online. Another historical landmark in the video games venture is the introduction of the 3-D (three dimension) technology which has completely transformed the gaming interfaces to a more realistic, interactive and interesting format. The history of video games therefore becomes longer as time goes by because there are so many changes that are being made as result of the need to keep at par with the dynamic nature of technology and the needs of society (Jacko, 2010). Future Implications of Video games on Society There are number of influences that the video games will have in the future, whereby some will be positive while others will be negative. Positive implications may include a number of factors that endorse the fact that these games really have some benefits to the consumer. Video games have depicted some positive aspects that can be advantage if put into use. For instance, some companies and national departments in Ameri ca have adopted the trend of using g certain games to employ and orient people to the tasks they are going to handle in the job place. This has been discovered to be a much efficient way of recruiting and training new employees since these games are consistent and do not have any partiality. At the same time they can always be updated depending on the amendments that have cropped up. The use of video games in recruiting new employees is also very economical since it does not require a panel of professional trainers to undertake this task as it has always been in the past or else in the areas that have not integrated such kind of mechanism in their system. This technology is also advantageous since it can be used by a chain of companies since it has a conventional nature. Video games have also been proved to be used in learning new skills in various activities such as in sports, whereby children have adopted the system of playing video games with the aim of learning how to play real games such as soccer (Raise Smart Kids, 2011). Other people also play some games that are based on the idea of racing cars to learn more skills of driving. Gaming has also been used by the military personnel to teach themselves new skills of defense. Video games, besides being used as a learning tool are also used as a recreational facility, in which people relax at home or in their offices after a hard dayââ¬â¢s work and play these games to relief them the stresses of the day and work. This trend is deemed to continue in future. Children also play video games at home after school to keep them occupied and give them an opportunity to relax and interact with each other. Video games have added the number of recreational activities in the leisure places which has created a diversified the pleasures of such places. Parents who go with their kids to places of recreation do not have any worry since they know their kids will also have a good time playing video games with other children. Gaming has also been used as a method of lowering a personââ¬â¢s depression caused by sad situations that a person meets in life. It has also been proven that people who frequently play video games have a better ability to handle tough tasks in their job places than those who rarely or do not play at all. This is a clear indication that video games sharpen a personââ¬â¢s expertise since most of them subject a person to very difficult virtual tasks (Jacko, 2009). With reference to the preceding facts, one can realize that the current generation which has been entrenched in video games will have a higher ability of maneuvering in many ways as far as solving tasks and doing sports is concerned. Video games also enables people to utilize their skills virtually which could be very difficult to do or attain in real life since some of the real life activities are very hard to access or very expensive to set up. For instance, a person might be yearning to have an experience of partic ipating in a certain movie or sport but cannot do that in reality. That person is able to have an experience closer to what he or she wished to have by playing a video game. Gaming will also decrease the number of social misdemeanors that are perpetrated due to idleness because most of the young generations are preoccupying their minds by playing video games hence avoiding them from staying idle (Jozefowicz, 2009). Actually this is making them to develop a creative mind since these games jog their minds. However, video games will also have some terrible negative effects to the present generation in future in many ways. Some games have violent themes which if played may induce a nature of violence in the minds of the players. Gunter (1998) outlines that children tend to become so vulnerable to violent aggressions with one another as they try to imitate what is done on the computer games. Some kids also develop a tendency of wanting to experiment what they are doing in such games and since some of the video games are based on very abstract or complicated theories, they end up falling victims of very perilous encounters. Violent video games have also led to drug abuse and alcoholism which at the end have resulted to serious crimes. Video games will also pose great danger to the health of many people due to the fact that they are less physical hence making such people to develop health conditions such as obesity, diabetes and heart diseases due to lack of proper exercise (Downing, 2010). Video Games and Human Needs The objective of video games is not only entertainment, but also providing psychological needs, at least in a short period. The more a player succeeds in playing the game, the more he or she keeps playing it. It helps people to reduce stress as it improves the playerââ¬â¢s hearing and touching senses. In addition, successful individuals are deemed to gain vitality after playing such games because of the challenges encountered in different stages of p lay (JS, 2007). However, too much gaming can also predispose people to mental problems such as being so aggressive, withdrawal behavior, in which a person does not want to socialize with people, and acute insanity due to being brainwashed by the scenes in the games. Playing video games can also become addictive which if not checked early might make people to stop working so as to play games. Such instances can cause gross problems in the work places between the staff and the executive since the employees do not work as expected due to the fact they use the working hour playing games on their computer and mobile phones. Video games have led to poor performance of students in schools since most of them dedicate all their time to playing video games hence lacking time to study (Raise Smart Kids, 2009). Conclusion In a nut shell, it can be concluded that video games era has had a great impact on peoplesââ¬â¢ lives especially the computer literate generation. Video games have changed so many things in the society in a diversified manner. Some effects have posed the society with positive implications while others have subjected people to very adverse situations. The discovery of video games have also changed so many things and at the same time made life so easy since activities that could only be done on the actual set up can now be efficiently and interestingly be done on the screens of television, computers or displays of some electronic gadgets. The introduction of video games has also made electronic companies to be on their toes so as to remain competitive in the gaming market. This has led to the formation of very sophisticated gadgets that have state- of- art video games as one of the applications to compliment these gadgets such as the mobile phones, iPods and iPads. References Downing, S. (2010). Online Gaming and the Social Construction of Virtual Victimization. Journal for Computer Game Culture, 4(2): 277-285. Entertainment Software Association. (2011) . Video Game Marketing Research. Web. Gunter, B. (1998).The Effects of Video Games on Children: The Myth Unmasked. Chicago: Continuum International Publishing Group. Holmes, E.G. (2010). Strange reality: On Glitches and Uncanny Play. Journal for Computer Game Culture, 4(2): 255-275. Wikipedia. (2011). History of Video Games. Web. Jozefowicz, C. (2009). Video Games, Ultimate 10, the Ultimate 10: Entertainment Series. New York: Gareth Stevens Publishing. Jacko, A. (2009). Human-Computer Interaction. Interacting in Various Applications Domains: 13th International Conference, HCI International 2009. San Diego, CA, USA, 2009. Proceedings. Chicago: Springer. JS, Yahoo! Contributor Network. (2007). Video Game Playing May Fulfill Innate Human Need: Study. Web. Raise Smart Kid. (2011). The Good and Bad Effects of Video Games. Web. This research paper on Video Games Impact on Peoples Lives was written and submitted by user Bristol Woodward to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.
Saturday, March 14, 2020
triple alliance essays
triple alliance essays In the late eighteen hundreds a new alliance was being born in Europe. Many countries started an alliance but three major countries joined together. Germany, Austria-Hungary, and Italy we the three major countries that wanted a better life for there people. Those three countries were called the triple alliance. You will be reading about why they formed the triple alliance, who where there enemies, and what happened to them after the war. The German Chancellor Otto Von Bismarck formed the triple alliance in 1882. He hoped that the triple alliance would make other countries like Russia or France hesitate to attack one of the members of the triple alliance. This was a good idea for Austria-Hungary when Russia chooses to attack them. With the triple alliance Germany then declared war on Russia. That was one reason why they formed the triple alliance, to have, as you would say each other's back. Another good reason they formed the triple alliance was to have a powerful blockade in central Europe. France had a difficult time sending messages across the blockade. Another reason is that Italy and Austria-Hungary where not friendly toward each other. This alliance brought them a little bit closer and friendlier toward each other. After the Triple Alliance formed, the rest of the countries in Europe saw that they were at a disadvantage. They had to fight back so they created the Triple Entente. The countries that where from the entente were Great Britain, France, and Russia. Britain and France had to stop fighting each other to fight the triple alliance. Russia joined the Entente because they had a feud going on with Austria- Hungary. And with the entente Russia had a back up plan in case they lost. Britain joined France because when Germany attacked France they went through the Netherlands and Britain saw this and was enraged so they declared war on Germany as well as the triple alliance. Later when the Un...
Thursday, February 27, 2020
How Collaborative is Collaborative Writing Personal Statement - 17
How Collaborative is Collaborative Writing - Personal Statement Example Having read the writings of both professionals and fellow students, I reached the conclusion that writings vary in their genre and accordingly style and extent of formality in language. While scholarly writings sound very professional and are very formally written, essays and articles written by my fellow students reflected the sort of language we speak in daily life with each other. I learned that vocabulary has a very important role to play in making an assignment-sound professional. One of the quickest ways that can be employed to supply more information with basic sentence patterns is writing phrases (Jones and Fairness 118). These days, it has become relatively easier to choose weighty words as MS Word gives the option of selecting synonyms for words. The less common a word is spoken in routine language, the more suitable it becomes for inserting in academic writings given it does justice to the context and projects the intended meaning as accurately as possible. Peer and collaborative work were very enjoyable and great learning experience. Collaborative writing can be defined as activities related to the creation of a document by at least two authors. Collaborative components include pre-draft discussions and post-draft debates (Dillon). I learned that peopleââ¬â¢s ideas and thoughts about a subject are influenced by, and often determined by their cultural and religious affiliations and ethnic origins. Collaborative work is of immense value particularly in the contemporary increasingly multicultural work environment because it encapsulates ideas and opinions coming from a variety of backgrounds and origins. Some assignments required us to review each otherââ¬â¢s work and respond accordingly.Ã
Monday, February 10, 2020
Amphibians of West Africa Term Paper Example | Topics and Well Written Essays - 750 words
Amphibians of West Africa - Term Paper Example From this study it is clear thatà climate change and specifically the rainfall shortage has led to decline in biodiversity of population of different organisms, including the amphibians in different parts of the world including West Africa. Rainfall decrease or shortage leads may affect survivalà and growth of the amphibians by altering the availability of food, or changing the preditor ââ¬â prey relationships which may lead to decrease in amphibians population or extinction of a species that is poorly adapted to adverse environments.à During the high rainfall season, amphibians in the west Africa normally mate, with the decreasing rainfall season, the mating season of the amphibians may be altered or even lost if the rain is inadequate and this leads to poor reproduction, which in turn leads to decreased population and my eventually lead to extinction of some species of the amphibians in the region.This paper highlights thatà the majority of amphibians in west Africa ar e typical forest specialists, however,some of them can tolerate disturbed forest situation. Only very few amphibians in this region have a preference for savannah and farm bush habitats. Rainfall pattern change, therefore changes the natural habitat of the amphibians in the West Africa and more specifically the majority which inhabit the forest. Destruction of the forest due to lack of rainfall will lead to the death of the amphibians and migration of them to a different location where the habitat can be found.
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